Temporarily enhance attack speed after defeating an enemy.
Activates after killing an enemy.
Grants increased attack speed for a short duration after each kill.
Passively increase your melee damage output.
Passive skill; increases melee damage automatically.
Your melee attacks deal an additional 10% damage per skill level.
Boost armor when health drops below 20% for clutch survivability.
Passive skill; activates when health is below 20%.
Increases your defense by 5% per level when critically low on health.
Reduce incoming damage when wielding a shield.
Hold a shield to activate.
Reduces incoming damage by 5% per level while blocking with a shield.
Rally nearby allies, increasing their damage for a short duration.
Boosts nearby allies' damage by 5% per level for a short time.
Default settings in skills.yml
Warrior:
DisplayName: "Warrior"
Skills:
BrutalStrength:
DisplayName: "Brutal Strength"
Material: "IRON_SWORD"
MaxLevel: 10
Price:
BasePrice: 100
MultiplyByLevel: 1.2
HowToUse: "Passive skill; increases melee damage automatically."
HowItWorks: "Your melee attacks deal an additional 10% damage per skill level."
BattleFury:
DisplayName: "Battle Fury"
Material: "GOLDEN_AXE"
MaxLevel: 10
Price:
BasePrice: 150
MultiplyByLevel: 1.25
HowToUse: "Activates after killing an enemy."
HowItWorks: "Grants increased attack speed for a short duration after each kill."
ShieldWall:
DisplayName: "Shield Wall"
Material: "SHIELD"
MaxLevel: 10
Price:
BasePrice: 200
MultiplyByLevel: 1.3
HowToUse: "Hold a shield to activate."
HowItWorks: "Reduces incoming damage by 5% per level while blocking with a shield."
WarCry:
DisplayName: "War Cry"
Material: "BLAZE_POWDER"
MaxLevel: 10
Price:
BasePrice: 250
MultiplyByLevel: 1.35
HowToUse: "Use the /warcry command."
HowItWorks: "Boosts nearby allies' damage by 5% per level for a short time."
LastStand:
DisplayName: "Last Stand"
Material: "TOTEM_OF_UNDYING"
MaxLevel: 10
Price:
BasePrice: 300
MultiplyByLevel: 1.4
HowToUse: "Passive skill; activates when health is below 20%."
HowItWorks: "Increases your defense by 5% per level when critically low on health."