Farmer
Skill list:
Animal Breeder: Halve breeding cooldowns; offspring chances +25%. Newborns gain +5 growth levels, maturing quickly and doubling first produce.
Bountiful Harvest: Harvest yields +30% and rare drops doubled. Every tenth crop replants automatically, refunding 15 stamina.
Fertilizer: Applying compost speeds growth 40% and enriches soil two extra days. Tiles gain 5% pest resistance.
Green Thumb: 15% chance instantly advance plant stage. Watering heals nearby allies 2 health per second amid lush growth.
Rancher: Feed consumption −20%; animals happier in crowds. Production speed +10%, sometimes yielding golden products worth triple value.
Permission:
skillfusion.select.farmer
skillfusion.select.farmer
Configuration:
Farmer:
DisplayName: "Farmer"
Skills:
GreenThumb:
DisplayName: "Green Thumb"
Material: "WHEAT"
MaxLevel: 10
Price:
BasePrice: 60
MultiplyByLevel: 1.2
HowToUse: " Passive skill /n affects planted crops."
HowItWorks: " Crops grow faster; /n growth rate increases /n per level."
BountifulHarvest:
DisplayName: "Bountiful Harvest"
Material: "CARROT"
MaxLevel: 10
Price:
BasePrice: 80
MultiplyByLevel: 1.25
HowToUse: " Passive skill /n chance triggers when /n harvesting crops."
HowItWorks: " Chance for extra crop yields; /n increases by 5% /n per skill level."
AnimalBreeder:
DisplayName: "Animal Breeder"
Material: "WHEAT_SEEDS"
MaxLevel: 10
Price:
BasePrice: 100
MultiplyByLevel: 1.3
HowToUse: " Passive skill /n affects breeding animals."
HowItWorks: " Animals breed faster; /n the breeding cooldown /n decreases per level."
Rancher:
DisplayName: "Rancher"
Material: "LEATHER"
MaxLevel: 10
Price:
BasePrice: 120
MultiplyByLevel: 1.35
HowToUse: " Passive skill /n affects animal drops."
HowItWorks: " Increases drops from animals /n by 5% per skill level."
Fertilizer:
DisplayName: "Fertilizer"
Material: "BONE_MEAL"
MaxLevel: 10
Price:
BasePrice: 140
MultiplyByLevel: 1.4
HowToUse: " Right-click crops with /n bone meal to apply."
HowItWorks: " Applies an enhanced bonemeal effect; /n effectiveness increases /n per level."
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