Restore health to a targeted player, keeping your team alive.
Use the /s heal command on an ally.
Restores health to an ally; amount increases per level.
Temporarily boost the defense of nearby allies.
Use the /s blessing command.
Increases allies' defenses; effect strength increases per level.
Remove negative potion effects from teammates.
Use the /s purify command on an ally.
Removes negative effects from an ally; can remove more effects per level.
Apply a self-healing effect for sustained recovery.
Use the /s regen command.
Grants health regeneration over time; duration increases per level.
Revive fallen allies and restore a portion of their health.
Use the /s resurrect command on a recently fallen ally.
Revives a fallen ally; cooldown decreases per level.
Default settings in skills.yml
Healer:
DisplayName: "Healer"
Skills:
Heal:
DisplayName: "Heal"
Material: "GOLDEN_APPLE"
MaxLevel: 10
Price:
BasePrice: 140
MultiplyByLevel: 1.2
HowToUse: "Use the /s heal command on an ally."
HowItWorks: "Restores health to an ally; amount increases per level."
Regeneration:
DisplayName: "Regeneration"
Material: "GHAST_TEAR"
MaxLevel: 10
Price:
BasePrice: 160
MultiplyByLevel: 1.25
HowToUse: "Use the /s regen command."
HowItWorks: "Grants health regeneration over time; duration increases per level."
Purify:
DisplayName: "Purify"
Material: "MILK_BUCKET"
MaxLevel: 10
Price:
BasePrice: 180
MultiplyByLevel: 1.3
HowToUse: "Use the /s purify command on an ally."
HowItWorks: "Removes negative effects from an ally; can remove more effects per level."
Resurrection:
DisplayName: "Resurrection"
Material: "TOTEM_OF_UNDYING"
MaxLevel: 10
Price:
BasePrice: 200
MultiplyByLevel: 1.35
HowToUse: "Use the /s resurrect command on a recently fallen ally."
HowItWorks: "Revives a fallen ally; cooldown decreases per level."
Blessing:
DisplayName: "Blessing"
Material: "ENCHANTED_GOLDEN_APPLE"
MaxLevel: 10
Price:
BasePrice: 220
MultiplyByLevel: 1.4
HowToUse: "Use the /s blessing command."
HowItWorks: "Increases allies' defenses; effect strength increases per level."